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sâmbătă, 25 iunie 2011

Portal 2 Error: "Failed to Load the Launcher DLL"

Some users may face Portal 2 error: "Failed to load the Launcher DLL" when they try to load Portal 2 game. If you are the one of those users, you are at the right place to troubleshoot the error.
Here are given the tips to fix this error:
Delete the Bin Folder 
Reinstall the Game 
Resolve Registry Issues 
Reinstall DirectX and Microsoft Visual C++ Redistributable 
Provide Security Permissions to the CSC Folder

Delete the Bin Folder
Corrupted contents of the Bin folder of Portal 2 game could lead Portal 2 error: "Failed to load the Launcher DLL". Delete that folder to solve your problem.
Exit the game and Steam application. 
Open any of the following directory which founds: 
C:\Program Files\Steam\SteamApps\\Portal 2 
C:\Program Files\Steam\SteamApps\Portal 2 
Delete the sub folder called Bin.

Reinstall the Game
Portal 2 error: "Failed to load the Launcher DLL" can be solved by just reinstalling the game. Do these steps to perform the procedure:
Press Ctrl + Alt + Delete. 
Click Processes and end the Portal 2 process. Confirm the action when prompted. 
Click Start | Control Panel. 
Click Programs | Uninstall a Program. 
Select Portal 2 from the list of installed programs and click Uninstall. 
Follow the on screen wizard and restart the computer when you are done. 
Download a fresh setup and re-run it to install Portal 2 on your computer.

Resolve Registry Issues
Problems in the Portal 2 registry paths could lead to error: "Failed to load the Launcher DLL". Using a Registry Cleaner software, scan Windows registry and repair the problems detected.
Reinstall DirectX and Microsoft Visual C++ Re-distributable
Portal 2 requires DirectX and Microsoft Visual C++ Re-distributable to be installed on your computer for running it properly. If the installation of these packages are corrupted, you may face Portal 2 error: "Failed to load the Launcher DLL".
Visit Microsoft website and download fresh setup for both these tools. Run the downloaded files and follow the on screen instructions. Reboot the machine when you are done.
Provide Security Permissions to the CSC Folder
Lack of security permissions to the CSC folder could result in this error. Provide the appropriate security permissions by following the steps provided below:
Open My Computer. 
Double click to open the following directory: 
C:\Windows 
Right click the sub folder called "CSC" and select Properties. 
Click Security tab and then Edit button. 
Provide the appropriate read, write and access permissions. 
Click OK | OK.

NBA 2K11 Online Not Working

Unfortunately, a number of users have recently complained about NBA 2K11 online not working in many cases. This article supplies the information required to fix NBA 2K11 related issues and get the real gaming experience on your computer.
Do the following steps if NBA 2K11 Online is not working on your comptuer:
Delete Temporary Files 
Stop Background Services 
Update Graphics Driver 
Turn Windows Firewall and Antivirus Software Off

Delete Temporary Files
Your computer may not have sufficient amount of free disk space to play NBA 2K11 properly. To solve this problem delete the temporary stuff from your hard disk:
Click Start | All Programs | Accessories | System Tools | Disk CleanUp. 
Select a disk and click OK. 
Follow the on screen instructions.

Alternatively a system cleaner feature available in a good system utilities software can do this job relatively easily and quickly.
Stop Background Services
Too many services running in the background could result in NBA 2K11 crashing as the CPU fails to concentrate on the game.
Click Start | Run. Or press Windows Key + R. 
Type Services.msc 
Press ENTER. 
Select a service that you do not wish to keep running and select "Stop" option.

This task is made simpler by Services Optimizer software which automatically optimizes your computer for extreme gaming performance. Normally such a tool comes in a good system utilities software.
Update Graphics Driver
Download the latest version of your graphics card driver and install it on your computer. You may find it on the website of the graphics card manufacturer.
Turn Windows Firewall and Antivirus Software Off
Conflicts with the Windows Firewall and your antivirus could cause NBA 2K11 Online to not work properly. Turn Windows Firewall off and disable the real time protection of your antivirus software.
Turning Off Windows Firewall: 
Click Start | Control Panel. 
Type the following and press ENTER: 
Control Panel\System and Security\Windows Firewall 
Click "Turn Windows Firewall On or Off" link at the left hand side panel. 
Make it turned off from both home and public options provided. 
Click OK.

Turning Off your Antivirus Software:
Right click the Notification Bar icon of your antivirus software. 
Select Real Time Protection | Disable until System Reboot.

If your game is still not working. you can turn on the antivirus protection in your system. In some cases the antiviruses and firewall block online data which makes it difficult to play games which require online data usage.
NBA 2K11 Online not working? Download the Repair Tool/System Utilities software.

What Does Dust 514 Mean for Gaming?

It's been a few hours now since CCP took to the stage during the Sony presentation at this years E3 conference, confirming hints and rumours that the veteran MMO developer will be releasing their new MMOFPS - Dust 514 - exclusively on the PlayStation 3 in Spring 2012. 
A game like this however wouldn't be a major announcement to the many FPSers and MMOers out there if it were not for the integration CCP is aiming for between Dust 514 and Eve Online. It is that integration that could see Dust 514 being one of the most evolutionary titles in gaming history, ensuring its success in two very competitive and cut-throat genres.
Developers have attempted console-PC cross-platform integration before. Cryptic Studios attempted to sell Champions Online on the basis that it would see release on the PC and the XBox 360, allowing console and PC gamers to play together on the same servers as equals. And who can forget Funcom touting Age of Conan on the XBox 360 as a major selling point of the title back in 2008? 
Neither console versions managed to see the light of day. Of course Champions Online and Age of Conan were not the first MMOs to attempt to bind console and PC gamers together in unity; Final Fantasy XI famously released on the XBox 360 in 2006 becoming the first MMORPG to launch a successful cross-platform service. Sadly for Square Enix it did not improve the "unsatisfactory" subscription numbers despite occupying the Top 10 Most Played list on XBox Live for a short while.
To the outside observer like myself it seems that cross-platform gaming - specifically console-PC gaming - has been marred by bureaucracy and greed, as well as a persistent perception from gamers that the two distinct cultures cannot co-exist peacefully in a meaningful way. Once upon a time that may have been a valid observation but in today's multi-genre, multi-platform market it most certainly isn't. 
Largely the same titles doing well on consoles are doing well on PCs and vice versa. Despite gamers feeling that the two communities cannot exist in the same environment, there is no valid reason consoles and PCs cannot offer inclusive experiences that allow the two crowds to interact beyond the forums and websites that serve as the theatres of the platform war.
The problem is however that a game that works on the PC is not a sure-fire success on the console and solving that problem isn't as easy as some of us would like. It isn't as simple as forcing PC gamers to buy a console controller, an idea some have suggested in the past. PC titles ported to consoles often take a large redevelopment effort to make them "console friendly" and the same is true of console titles moving to the PC platform. 
Whilst developers have made efforts in recent years to amalgamate the two platforms in terms of game play as much as possible - just look at the massive torrent of watered down RPGs that released over the last 5 years - there is still a vast distinction between how a game plays under Windows and how it players on an XBox 360 or PlayStation 3. Bringing the two platforms together - especially in more competitive markets such as the FPS genre - highlights the subtle but vast difference between consoles and computers. And that has been the case for many years.
How do you solve this problem then? How do you avoid highlighting the differences between the two platforms to ease their peaceful and co-operative coexistence on an integrated gaming platform?
CCP seems to have gone in a different direction to its competitors in this regard. In their minds it seems there is only one solution to the previously stated issues and that is to avoid them all together. Instead of trying to sell a single gaming experience to the two distinct markets CCP have decided on a more costly but potentially more rewarding approach: sell the two distinct markets two distinct experiences. CCP are well aware of what Eve players like about Eve but will also be well aware that the same sentiments won't hold true for console gamers. 
It's better, based on CCPs approach, to look at what console gamers do like and leverage that to create an entirely new title specific to console gamers, set in the same universe as Eve Online. Allow the Eve Online players to continue with their sand box driven gaming free from the fear that CCP will change or water down the experience for console audiences, and deliver a refined FPS experience to console gamers allowing them to have their own specific taste of Eve. At that point it is simply a case of discovering where and how the two games will cross-over, and developing that cross-over into functionality that allows seamless interaction between the two player bases.
For those of you who don't follow Eve Online: CCP have already begun the arduous task of building game mechanics that allow for interaction between the two titles. There is of course the fabled Walking in Stations expansion - Incarna - right around the corner, which will allow Eve players to walk on stations as human avatars, adding a whole new layer to a game dominated by ships and space. Then there is Planetary Interaction, a system whereby players can take advantage of planets to harvest resources by building bases, mines and other facilities on the surface. What, you may ask, does this have to do with Dust 514? Well it is these very planets - the planets Eve Online players are developing and building - that will serve as the battlefields in Dust 514. It is on these worlds that the console gamers will war with one and other, protecting, destroying or occupying the very constructs Eve players have spent their time and ISK building. 
This creates one massively compelling reason for Dust 514 and Eve Online players to interact on an ongoing basis; for example, Eve players will be able to contract Dust 514 players to attack certain worlds for their benefit. In addition Eve Online players will be able to provide support from orbit with fleets of ships allowing Dust 514 players to call in orbital strikes, reinforcements, armed vehicles and much more. These will not only be provided by NPCs in NPC ships on NPC worlds in NPC space - or Empire Space as it is known in Eve - but by player owned fleets and player owned ships on player owned worlds in player owned space - known as Sov or 0.0. 
The same will be true vice versa of course with Dust 514 players able to contract Eve Online Corporations to provide support and logistics for their battles on the surface of the many planets in the Eve universe. At some point in the future - claims the ever churning rumour mill of Eve Online - Eve Online players will be able to fly their ships over planet surfaces and Dust 514 players will be able to join those in Eve on orbiting space stations, walking and talking to their fellow Eve occupiers.
If you aren't convinced that Dust 514 stands to revolutionise the way we perceived cross-platform integration now then I don't know what else to say to you. This is a bold, brave and ultimately unsolicited step in a new and crazy direction from CCP. A studio that prides itself on being the most technologically advanced outfit in gaming has seemingly trumped everything they have accomplished with Eve so far merely with the promise of Dust 514. 
The idea that two games could occupy the same virtual space and interact with one and other in this way and on this scale is, frankly, a marvel to behold in and of itself. Even if the title never sees the light of day, or most of the features get thrown on the scrap heap as development progresses, the concept itself is a wonder to stand in awe of.
More importantly: if Dust 514 manages to achieve the lofty goals it has set out to achieve then it may well set a precedent in video game development, inspiring other developers to approach the problem of cross-platform interaction in the same way. If Dust 514 succeeds in bringing together PC and console gamers there is no reason larger studios would avoid the prospects of such a model with their own titles, fine tuning two games for two platforms but integrating them at a fundamental level that inspires both communities to interact with one and other, all the while having a direct, meaningful and noticeable impact on the gaming experiences of each other.
What does dust 514 mean for gaming? It could well mean a new chapter in gaming history and the start of a new age of progression on two platforms that are seeing innovation stagnate. It could be the making of the next decade of both console and PC gaming.

Frogger, the Best Game! Play and Enjoy!

The game might sound very simple, but when single or double players get hooked on, it can be a never ending game. The game will end if you lose the three lives of your frog.
The game consists of a screen which is separated into two parts. The first one, closest to the frog, is a road full of traffic. Here, the vehicles keep travelling up and down on the road, and the frogger has to cross the road without getting hit by the oncoming traffic. These must all be avoided so that froggy can safely cross over the first half.
The other half of the screen is made of a river with logs and turtles in them. The frogger has to cross over the river like the same before. The only twist here is, there is a girl frog on one of the logs. The frogger has to take the girl frog from the log, rescue her and take her safely to the other side. 
The easier the frogger crosses the river and the road without losing lives, the more the number of points one will get. In the classic game that the frog participates in one or two players can play and it can be controlled either by joysticks or by the means of the up, down and side keys.
There are additional fun points to this simple game, there is a fly in the game. Once the game starts if the frog crosses over and reaches the other bank of the river, one will receive extra points. One can easily cross the river by means of the sinking turtles and the logs. 
There is only one path to cross the obstacles, and it is to do it soon. If you keep waiting for the things to slow down, it will never happen. If you dont jump on to the turtle, then you can fall into the river and drown. To add to the fun, the game frogger has many crocodiles and snakes in the river. This adds to the suspense and surprise in the game. 
Even the crocodiles are a booby trap. If you jump on the crocs when their mouths are closed, then u are safe, otherwise you can end yourself in his mouth. But jumping on snake is sure death. Moreover, the game also has a twist of a time limit. One will have to cross the screen within 60 seconds of starting the game, so there is no point in waiting on one side. On the whole, even though it is a very basic game, it is quite difficult to score.